D&D Overland Travel at Traveling

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D&D Overland Travel. A tree falls onto the road. Since they're built like dungeons, we can use good dungeon design characteristics (see the alexandrian's jaquaying the dungeon) to make our.

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In d&d 5e, the daily rate of mounted overland travel is generally the same as on foot, because horses get tired and adventurers carry a lot of heavy equipment. A day represents 8 hours of actual travel time. This site has a forgotten realms map that allows you to calculate distances between two points as the crow flies, or along a specific travel route (road or river) by using waypoints.

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Scout the camping sites were uncomfortable and everyone. For a sailing ship, it represents 24 hours. Travel can be boring, uneventful, and slow down your game. The rules presented here for dehydration and starvation are a gross simplification meant to be easy to apply to the game rather than being a realistic representation of the effects caused by lack of food and water.